Editing Victory Conditions
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By Hussarknight.
Each faction in RTW has it's set of victory conditions for both a long and a short campaign. This article will show you how to change these.
Victory conditions are described in RTWdataworldmapscampaignimperial_campaigndescr_win_conditions.txt. A typical entry in this file will look like this:
As you may already have noticed each entry is made up of three parts: first comes the faction name, then the victory conditions for a long campaign, then the victory conditions for a short campaign, which are marked in the file with short_campaign.
Note that is not necessary to have a set of short campaign victory conditions. It is however best to have them as it gives more choice to anyone playing you mod.
There are several types of victory conditions you can use. These can be used for both the long and the short campaign. I will now explain the different victory conditions available and what they mean.
take_rome
The standard for all factions. It means that the faction must have 50 regions, including Rome, to win the campaign.
imperator
This is exactly the same as take_rome.
outlive_factions
The name of this is a bit deceptive. It doesn't just mean the faction has to destroy or outlast the factions specified on the next line. The faction must also have at least fifteen provinces under it's control. You can specify more than one faction that has to be destroyed by separating their names with a space.
take_regions #
Replace # with a number you like. Requires the faction to be in control of at least # provinces. This can be used together with hold_regions which is explained below.
hold_regions <names>
This requires the faction to control the regions listed after this. Multiple regions can be used by separating their names with a space. You must use the internal name of a region. This can be found in RTWdatatextimperial_campaign_regions_and_settlement_names.txt. The name you need is the one inside curly brackets on the left.
The only conditions that can be used together are hold_regions and take_regions. Combining any of the other conditions with another condition results in only the objective you placed first showing up. When using hold_regions and take_regions together it doesn't matter which one you put first.
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Medieval 2 is a favorite among Total War fans.
For players who prefer medieval warfare with sword-yielding knights, peasants, and crossbows, Medieval 2 would be your go-to in the vast selection of TW games.
Whether you’ve completed multiple playthroughs or are looking to re-explore what it has to offer, here’s some of the coolest mods you can try out to make the game even more fun.
15. MapMod: Trees, Textures, Sea
A good visual upgrade is always a great way to enjoy older titles.
Not bad for a first time modder, Charge has received mostly positive feedback from the community for his texture pack.
Upgrading mostly the environment textures – trees, land, and especially water now look much better than in vanilla.
Now I’m completely aware that most of you don’t play M2TW for the graphics.
But you’d be surprised at how much of an impact this has. Fire up the game with this on and you’ll end up thinking to yourself “I don’t remember it looking this good”.
14. The Character Names Project
Total War has always been known for realism and historical accuracy.
A huge part of why the game has such an active community is the ability to create mods that further improve on the realism of these games.
The Character Names Project does exactly that, but by focusing on a less common aspect of the game.
Names of characters have been updated based on research to reflect historical accuracy.
Playing as Egypt for example, you might notice that characters now have names like “Tahir al-Rida” or “Dawud al-Sarraj”.
Based on tons of research to make sure names are accurate and relevant to the time period, just under 500 names have been added to each of the factions in the game.
A seemingly unnoticeable change. But this one adds a sense of realism and level of detail that few would think of.
13. HaHawk’s Native Voices Mod
To improve on the game’s realism even further, modder HaHawk took it upon himself to replace audio samples with new dialogue.
The mod currently contains voice samples in English, French, German, and Russian (among a few other languages, or so it’s claimed). Just the fact it goes beyond English is impressive!
Like the Character Names Project, this is another mod you didn’t know you needed.
Once you get this installed, there’s just no other way to play the game.
Dialogue won’t be overbearing as you probably won’t understand everything that’s being said. But the localized languages just make immersion much better.
12. Mr.Crow’s Warwagon
Another great way to make the game more interesting is by adding new units.
If you’ve completed multiple playthroughs of M2TW, you’re probably already familiar with the different units. So adding new ones can make a big difference.
Mr. Crow’s Warwagon adds a particularly fun unit to the game. Now what’s a war wagon?
It’s actually a medieval siege weapon: a wooden wagon that held riflemen.
You can now use these in-game as each wagon holds 3 soldiers. These soldiers are protected by the wagon and shoot through holes in the wood.
What’s even more fun is that the AI actually makes use of war wagons as well.
They even place war wagons in the front of formations, recreating the famous “wagon wall” or “wagon forts” of the time. Neat!
11. DarthMod
A staple for any Total War mod list, Medieval 2 being no exception.
Vader’s entry for M2TW includes tons of updates such as unit balances, map changes, and gameplay tweaks.
But as with all DarthMods, the improved AI is really what stands out here.
Just as DarthMods are known for, enemy AI will be much smarter making for a more challenging experience.
They have improved field battle, flanking, and aggressiveness, keeping you on your toes.
This will definitely make the game more interesting as you’ll probably be outsmarted by the AI here and there.
10. Santa Invasion
I always like to throw in something silly, and here we are!
This immediately caught my attention because it’s the only mod on twcenter.net that was classified as a “Humour Mod”. Just what I’m going for.
Almost all games with mod capabilities have sillier ones. And if you’re just looking to have some stupid fun, here’s Santa Invasion.
As you can guess, Santa Invasion allows you to play an additional faction. Led by Santa Claus himself, lead your reindeer cavalry, snowmen, and elves into battle!
Enemies are on the naughty list and aren’t getting any presents this year.
9. Hispania in the Middle Ages
Now the remaining entries on my list are the larger mods that add tons of content from scenarios and campaigns, units, balances, and much more… starting here.
With Hispania in the Middle Ages, we’re taken to the Iberian Peninsula where Christians and Muslims war over the land.
With 5 playable campaigns, updates to factions, map, textures, and gameplay, there is much to explore here.
Most interesting are the added scripts that make gameplay more dynamic. There are now possibilities of protection by payment, kingdom unions through marriage, and help from allied kingdoms.
Definitely one to consider for a unique M2TW playthrough.
8. Rusichi Total War
This time we’re taken to a war-torn medieval Russia.
With 3 playable factions based on historic Russian kingdoms, each the Kyiv, Novgorod, and Ryazan have unique features, and even updated texture skins.
The mod also introduces a settlement system wherein most of a cities’ income is provided by nearby villages.
This makes it more likely that nearby villagers will fight invaders rather than hide in fear.
An exciting story of the 3 kingdoms fighting for a united Russia while faced with external opposition and internal conflict at the same time.
7. Rise of Three Kingdoms
Moving over to Asian, our next stop is China.
Following the fall of the Han Dynasty was a 100-year civil war known as the Three Kingdoms period.
Fought between 3 Chinese states Cao Wei, Shu Han, and Eastern Wu, the Three Kingdoms period was one of the bloodiest war eras in Chinese history.
This mod takes you right to the action with custom textures, accurately depicting the armor and weapons of the time and place.
There’s tons of content to explore here from balance changes, additional units, and gameplay mechanics.
6. Call of Warhammer
If you’re looking to take a break from the realism of M2TW, this is the mod for you.
Taking a more fantasy-based approach, Call of Warhammer completely changes the game.
You can now battle with mages, elves, orcs, and even vampires in a world similar to that of Total War: Warhammer.
Each faction comes with unique combat units including matching skins.
Upgraded AI, unit cards, and exciting new quests make for a unique experience of Medieval 2. If fantasy is more your speed, this is the one you’re looking for.
5. The Third Age: Total War
Continuing on with fantasy-themed mods we have Third Age which takes us to Middle-earth.
That’s right, this transforms your M2TW experience into a playable Lord of the Rings game.
You can play as 14 different factions from the world of LOTR, including Dwarves, Gondor, Mordor, and High Elves, among others.
Some units were also taken from the film and novel series and added to the game. Ents, trolls, and wargs are now usable in battles.
With improved AI and updated movies, sounds, and artwork, this is the most immersive Lord of the Rings experience you’ll be able to get within M2TW.
4. Europa Barbarorum II
If you’re ready to jump back towards historically accurate mods, Europa Barbarorum II is one of the best out there.
Another overhaul mod based on the initial mod created for Rome: Total War, EBII gives us a glimpse into the expansion of the Roman Empire.
The mod comes with 28 playable factions including, Pontos, Getai, Saka Rauka, and more.
Gameplay mechanics have also been updated focusing more on making the experience much more realistic.
Ancient Wars - Nexus Mods :: Total War: Rome II
The overall pace of the game is slower, as the map is twice the size of the original. But more than exploring the map there are hundreds of new units, systems, and gameplay mechanics to discover.
If you’re into historical accuracy this is the one for you.
You’ll learn a lot about the history as well as there are very detailed descriptions provided for locations and units.
3. Broken Crescent
This time we’re taken to the Middle East. Play as one of 18 new factions (which is huge), engage in battle with over 300 new units, all in a brand-new campaign map spanning from Anatolia to India.
New units include the Rostov Retainers, Alani Swordsmen, and Volga Pikemen.
Playthrough prominent battles of Middle Eastern history, including The Battle of Didgori, Second Battle of Tarain, and the Battle of the Meander River to name just a few.
2. 1648 – Thirty Years of War
1648: Thirty Years of War.
A rather specific name for a mod, yeah?
It tells the story of a war fought in Central Europe between 1618 and 1648.
Known as one of the most destructive wars in human history, the mod recreates the events of the Holy Roman Empire, where some of the most advanced weaponry was made much more complicated by political and religious motives.
There are 22 playable factions, an updated map including 198 provinces, and a great campaign story to be discovered in this mod. Highly recommend giving this one a shot.
1. Stainless Steel
Easily the most popular mod for M2TW, Stainless Steel is like a New Game+ for Total War fans.
It takes most of what the game did great, improved on it even further, and even took some of the best ideas from other mods.
Moddb Total War Medieval 2
All of this combined into Stainless Steel, which for most is the ultimate M2TW experience.
Tons of new content including new factions, units, and an expanded map are typical of these mods by now.
Stainless Steel takes it a step further with loads of new systems, balances, and gameplay updates too. The modders also made changes to sounds, interface elements, buildings, and textures, making this easily the biggest mod for the game.
If you’re looking to retain most of what you know from M2TW, but make it better, Stainless Steel should be right up your alley.
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